Max HP is our custom system that replaces currency. When Player A kills a monster. Player A automatically receives 5 max hp. (Example amount). Now Player A then attacks another monster and his/her hp drops to 0. Instead of dieing the player then loses the Max HP they have. If Player A heals their normal life then the remaining max hp is safe until their hp reaches 0 again.
Max HP can be traded to players and npcs in the form of vials.
There is a skill tree in game with a custom ui panel. As players level up they gain spell points that they can use to gain access to new spells or level up their current ones.
Knight = Defense based
Sorcerer = Fire and Lightning damage magic
Druid = Nature based healer magic
Hunter = Master of ranged physical attacks
We are currently working on background sound and spell/attack specific sounds.
Random loot generation:
As the name implies, all monsters will randomly generate all our loot sprites, with random stats based on the Killer level and the Monster difficulty, in other words, the most level you have and the more difficult monster you kill the more chances to get a better item (With a chance of it being a Rare or Legendary item). Items have tiers, meaning there can be 1-50 items that can be dropped pretty easily but there can be items that are pretty hard to obtain, however this does not mean that the common item are weaker, since everything is RNG you can get one of the ugliest items in game but with legendary stats, likewise you can loot pretty items with stats hardly worth mentioned
If customers can’t find it, it doesn’t exist. Clearly list and describe the services you offer. Also, be sure to showcase a premium service.
Having a big sale, on-site celebrity, or other event? Be sure to announce it so everybody knows and gets excited about it.